IMMUNITY REBORN
"Immunity Reborn" is one of my produdest achivement in game development. It was made alongside my GOAT'ed classmates Chris Yan and Delaine Tan. It was our brainchild from a short 3-month term project for the COMP7051 course, where we nurtured an idea into its fruition.
Picture this: a fast-paced survival rogue-lite action RPG, but here's the twist – it's all about defense. We wanted players to step into the shoes of an unstoppable fortress, holding their ground against relentless enemy hordes, favoring strategic defense and counterattacks. It truly was a journey of balancing every aspect, ensuring that every encounter felt tense yet fair, rewarding players for their tactical prowess.


